Party size, progression and turn-based combat
The official store describes a party of up to six: create as many as four heroes and recruit two additional companions during the adventure. Combat is turn-based, with an optional timed-turn setting for higher-pressure battles. The game uses Dungeons & Dragons rules and advertises different races, classes and spells; its published progression reaches character level 16 and includes 8th-level spells.
| System | Published scope |
|---|---|
| Player-created characters | Up to four |
| Additional recruitment | Two companions along the way |
| Maximum described party | Six |
| Combat | Turn-based; optional turn timer |
| Progression | Characters up to level 16 |
| Magic | Over 90 spells; 8th-level spells advertised |
Creation is not the whole party
The distinction between created and recruited heroes is explicit in the store description. A six-person party does not mean six characters can all be created at the beginning. Nor does it establish when recruits become available, their identities, or whether every combination of classes is possible. This guide does not supply a fabricated recruitment route.
Steam lists single-player. A party of six refers to the in-game group of adventurers, not six human participants or online co-op. The reviewed materials do not advertise multiplayer support.
Optional time pressure
The store contrasts conventional turn-based play with a more action-focused timed-turn style. It describes the turn timer as optional. That establishes a choice of pacing, not a separate real-time combat engine, a published number of seconds per turn, or a difficulty recommendation based on personal testing.
Use published limits carefully
The level and spell figures summarize marketing information, not a complete rules reference. They do not identify which class receives which spell, how quickly experience is earned, or the strongest opening build. No class tables, spell damage values or encounter tactics are reproduced from another wiki.
The rerelease additionally advertises adjustable combat animation speed. This is a presentation control described separately from the optional timer. For interface changes and Legacy mode, read the enhancements overview rather than assuming the two options are identical.